Dec 13, 2008, 08:07 AM // 08:07
|
#201
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
Aura of the Lich................man this skill is getting from good to bad lol
|
Are you high, good sir?
This skill is finally usable in other way than gimmicky N/D tanks in AB. And spawning 9 minions after enemies thought they defeated you is FTW.
|
|
|
Dec 13, 2008, 08:31 AM // 08:31
|
#202
|
Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
|
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO [shared burden], [Lingering Curse]+[visions of regret]
|
|
|
Dec 13, 2008, 09:12 AM // 09:12
|
#203
|
Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
|
Quote:
Originally Posted by Bug John
lol
current meta is all about cleaning and / or keeping melee clean for spike, PnH is perfect for that
1 second blurred vision ? lol
|
That still doesn't explain how the other guy figured his warrior could maintain this skill constantly with a 1 second duration of the effect. If blurred vision experise 90% faster for 1 second you're still screwed.
I agree that monks can do some amazing things with this but the idea that a warior can keep this effect up continually is nonesense as far as I can see.
|
|
|
Dec 13, 2008, 09:39 AM // 09:39
|
#204
|
Academy Page
Join Date: Jan 2008
Profession: Me/
|
guys whats done is done now... monks are more capable of handling the meta blah blah blah... still there is only 1 solution to the problem
stop flaming and QQing and start coming up with solutions.. PnH was made with good intentions... i remember an ocasion when was in halls vs a hexway... they rolled us... end of story. why?
it was just too much.
now that hexway is taken care of, even though it requires the addition of a new monk into the team you might wanna start to come up with new builds... im sure gvg is gonna be fun with all these [paragons are as useless as ever though].
it is at this time when ppls real skill to play come into practice... show me what you've all got huh?
and ffs stop QQing its annoying
|
|
|
Dec 13, 2008, 10:02 AM // 10:02
|
#205
|
Furnace Stoker
|
Quote:
Originally Posted by Mr Emu
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO [shared burden], [Lingering Curse]+[visions of regret]
|
I used Peace And Harmony!
|
|
|
Dec 13, 2008, 10:12 AM // 10:12
|
#206
|
Ascalonian Squire
Join Date: Nov 2008
Profession: E/
|
You Make a update to Make the lux/kurz titles easier then u go and make them harder? wtf
|
|
|
Dec 13, 2008, 10:17 AM // 10:17
|
#207
|
Krytan Explorer
Join Date: Apr 2008
Profession: A/R
|
Ok so I never saw (when i logged on) any change with palm strike it was the same as before, wording and all....
|
|
|
Dec 13, 2008, 10:50 AM // 10:50
|
#208
|
Academy Page
Join Date: Mar 2008
Profession: R/
|
Update took 2 of my favourite things (atm) away. Amatz Farm with permas and Fervor suicide bomber in FA.
|
|
|
Dec 13, 2008, 11:54 AM // 11:54
|
#209
|
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
|
Here is the breakdown on Hundrend Blades I got from playing, not this is in PvE so number for PvP might be different.
at 15 swordsmanship you get +25 dmg, this works out to...
+7 vs Warriors
+15 vs Rangers
+20 vs Casters
At best this is and AoE conjure skill now, nothing more. It deals less AoE than [splinter weapon] and less direct damage then [Brutal Weapon], which can be maintained permanently.
|
|
|
Dec 13, 2008, 12:05 PM // 12:05
|
#210
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
Quote:
Originally Posted by Crom The Pale
Here is the breakdown on Hundrend Blades I got from playing, not this is in PvE so number for PvP might be different.
at 15 swordsmanship you get +25 dmg, this works out to...
+7 vs Warriors
+15 vs Rangers
+20 vs Casters
At best this is and AoE conjure skill now, nothing more. It deals less AoE than [splinter weapon] and less direct damage then [Brutal Weapon], which can be maintained permanently.
|
PvE is different, because you can abuse it with [Whirlwind Attack] to get multiple triggers on each foe (uncapped unlike splinter) and you can use those to fire off [Mark of Pain] bomb.
|
|
|
Dec 13, 2008, 12:28 PM // 12:28
|
#211
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
|
maybe players should just
- stop expecting monks to handle everything
and
- accept that deaths are gonna happen
yeesh, you have all been spoiled by guild wars where healing is too powerful, in other games things drop like flies everywhere you look.
maybe it's time guild wars became more like that.
|
|
|
Dec 13, 2008, 12:55 PM // 12:55
|
#212
|
Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
|
no way i dont want to play serious sam but ty for the constructive comment, wait.. NOT
Last edited by keli; Dec 13, 2008 at 12:58 PM // 12:58..
|
|
|
Dec 13, 2008, 01:28 PM // 13:28
|
#213
|
Emo Goth Italics
|
Quote:
Originally Posted by lustnlood
it is at this time when ppls real skill to play come into practice...
|
wat
12chars
|
|
|
Dec 13, 2008, 03:22 PM // 15:22
|
#214
|
Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
|
Quote:
Originally Posted by underverse_ninja
Truthfully I don't play GW anymore so it won't effect me, only reason I logged in, friend said they Nerf SF, so I went to see, if they do indeed Nerf it once again they show there STUPIDITY as a developer, they are F N stupid for allowing god mode in the game, but since they are F N dumb they are slowly Nerfing it while not looking like the retard that allowed it in the first place.
|
My mistake I did not realize that you were only posting to berate the developers intelligence/decisions. Your first post sounded like you were still playing when you stated "this is still easy", It gave me the impression that you were still actively farming and not making a determination by just looking at the change in the notes. Obviously I was incorrect. Please accept my apoligies.
Note to ANET developers "please disregard ninja's comments from now on he no longer plays the game." Keep up the good work!
|
|
|
Dec 13, 2008, 04:33 PM // 16:33
|
#215
|
Frost Gate Guardian
Join Date: Aug 2006
Location: United States
Guild: Biscuit Of Dewm [MEEP]
Profession: Mo/Me
|
Quote:
Originally Posted by Cobalt
They took one of the only two skills monks had to regen energy and turned in to a condition and hex remover.
We already have a plethora of condition and hex removers Anet you "G" damn idiots!
|
Boon Signet and PnH weren't exactly awesome e-management skills. I wish they had kind of kept the same functionality on Life Sheath and just improved cast time for PvP, but it's nice conceptually... removing hex and cond stacks AND reversing damage?
Also, very surprised A-Net actually fixed Primal Rage into something useable... do it with Mark of Protection and I'll really be impressed!
Overall, very neat update, lots of underused skills refurbished, nice to see they're still looking to fix up the game a bit.
|
|
|
Dec 13, 2008, 05:00 PM // 17:00
|
#216
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
Quote:
Originally Posted by X Cytherea X
maybe players should just
- stop expecting monks to handle everything
and
- accept that deaths are gonna happen
yeesh, you have all been spoiled by guild wars where healing is too powerful, in other games things drop like flies everywhere you look.
maybe it's time guild wars became more like that.
|
except the cost of resurrecting and the penalty per death in GW is quite high. otherwise, i'd agree with you.
of course, if the only pvp you've been doing is AB and RA, you probably never noticed the above two.
|
|
|
Dec 13, 2008, 05:35 PM // 17:35
|
#217
|
Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
|
Quote:
Originally Posted by lustnlood
guys whats done is done now... monks are more capable of handling the meta blah blah blah... still there is only 1 solution to the problem
stop flaming and QQing and start coming up with solutions.. PnH was made with good intentions... i remember an ocasion when was in halls vs a hexway... they rolled us... end of story. why?
it was just too much.
now that hexway is taken care of, even though it requires the addition of a new monk into the team you might wanna start to come up with new builds... im sure gvg is gonna be fun with all these [paragons are as useless as ever though].
it is at this time when ppls real skill to play come into practice... show me what you've all got huh?
and ffs stop QQing its annoying
|
If you're the type of person that likes to take everything lying down..fine. But don't expect other people to be the same...And really...why don't you stop QQing about that...whining about whining isn't gonna get the point across really.
|
|
|
Dec 13, 2008, 06:06 PM // 18:06
|
#218
|
Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
|
Quote:
Originally Posted by Abedeus
Are you high, good sir?
This skill is finally usable in other way than gimmicky N/D tanks in AB. And spawning 9 minions after enemies thought they defeated you is FTW.
|
By the gods, no my dear friend()
That skill is best used when lots of corposes are around, so there has to be death in order for the skill to be most effective. And "spawning 9 minions after enemies thought they defeated you is FTW" isn't FTW, really. OK, so you're one lone mm with 9 minions vs. the other team with what? real human players that can deal more than just the 26ish damage the minions deal?(they can defend too, btw)
Dunno, never liked the skill much and probably never will.
|
|
|
Dec 13, 2008, 06:42 PM // 18:42
|
#219
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Uhm. But you do know the power of minions is in their number + buffs? Even humans can't deal with 9 minions dishing out 26 (hehe, at least ) + 10 damage from Barbs + AoE from Mark of Pain. That's 9x36 = 324 armor-ignoring damage every two seconds if everything is perfect.
Also with AotL you basically have a full army of minions in 2 seconds while using normal Animate Bone Horror you would have to waste about 45 seconds, not counting casting time.
And you DO have teammates. Minions like to block and annoy people. Especially if you have Dazed and try to cast anything, as 9 melee attackers = almost 100% fail to cast ANY spell. Even 1/8 (Healer's Boon/Holy Haste + Infuse Health) cast.
|
|
|
Dec 13, 2008, 06:42 PM // 18:42
|
#220
|
Ascalonian Squire
Join Date: Sep 2005
Guild: Lunar Templars
Profession: Me/A
|
Seems to me that people have not yet caught on that Aura of the Lich allows an MM to raise minions without the need of corpses. This has some major consequences (perhaps unintended), particularly for PvP.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Update - Thursday December 6
|
jammerpa |
The Riverside Inn |
101 |
Dec 07, 2007 10:07 PM // 22:07 |
All times are GMT. The time now is 05:15 AM // 05:15.
|